add_devastation [province id] [devastation amount]. The ID of the subject type you wish to apply between the two countries. This command adds a country (specified by a country tag) to your interest. Estate IDs: The amount of loyalty you wish to add to the specified estate. This is a debug tool - it is used to test for GPU memory leaks. If a country tag is specified, it will be executed within that country. The amount of imperial authority you wish to add to the emperor. The amount of piety you wish to add to the specified country. This debug command shows the landing page for the DLC with the specified key. HOI4 State IDs List | HOI4 Cheats Executing this command will cause debug information about the economy to be printed to the game.log file. This debug command asserts the specified trigger. Note that this command applies to the Shinto religion. This command can be used to increase or decrease a specified country's prestige. Diplomatic tech advances. The ID of the province you wish to add population ID. The country tag of the country you wish to apply this command to. Specify a negative number to reduce Revolutionary Zeal. horde_unity [amount] [country tag] DLC: The Cossacks. The country tag of the country you wish to annex the first specified country. incident [shinto incident id] [country tag], insult [country tag] [country tag] [insult id], religious_school [religious school id] [country tag]. cash - Gives you 5K in cash. If you do not specify a country tag here, aggressive expansion from all countries for the first specified country will be cleared. In my current Holland-->Netherlands run, I was planning on doing a tall colonial/trade empire. If you do not specify a country tag, government reforms for the country you are playing as will be cleared. The tag of the country that placed the claim upon the previously specified province. Blog; Other Command Lists . Specify a negative number to remove stability. army_drill [amount] [country tag] DLC: Cradle of Civilization. This is a debug command. imperial_authority [amount] [country tag]. incident [shinto incident id] [country tag] DLC: Mandate of Heaven. The ID of the province you wish to change the controller of. Running this command without any arguments adds 999 diplomatic power to your country. The amount of absolutism to add to your (or the specified) country. The ID of the religious school you wish to set the target country's religious school to. set_base_production [province id] [value]. A number. This command will also affect AI countries making them instantly colonize too. If a heir already exists, this command will replace the heir with a new heir. religious_school [religious school id] [country tag] DLC: Cradle of Civilization. Anyway as pointed out to increase your colonial range you need: - increase your diplomatic tech - take the third Exploration idea (called Overseas Exploration) this increases your colonial range by +50% . This command will run the event with the specified ID. The tag of the country the emperor you wish to change the imperial authority of belongs to. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). Optional. This command reloads the game's trade winds. The country tag of the country you wish to change the progress of harmonization for. If instant colonization has been turned on, typing this command will turn it off. The ID of the religion you wish to change the target country/provice to. They will extend your range after you finish coring them. This command ends the cooldown that limits how soon a country can start another mission after cancelling a previous mission. This console command adds the specified amount (number) of absolutism to the country you are playing as. If specified, the country with the specified tag will have their liberty desire modified. Does AI cheat when colonizing? :: Europa Universalis IV General Discussions The file should be located in the game's root directory (the main folder for the game, where EU4.exe is located). If you do not specify an amount, the default (500) will be added. This command will make you play as (switch to) the specified country tag. The amount of points you wish to add to all powers. The amount of levels to add in all technology types. The tag of the country you wish to integrate into another. Hover over a cheat code to view detailed argument explanation. event [event id] [country tag] [option id]. This command makes the specified province no longer a core of the country it belongs to. There is no cheat to do exactly what you want but you can probably use "own <province id>" if you have to. If you do not specify a second country tag, the country tag you specify will become subject of the country you are playing as. The tag of the country you wish to kill the heir to the throne in. EU4 Add_colonist Command General Information This command adds a colonist to the country with the specified country tag. Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 add_prosperity [province id] [progress %]. The ID of the flag you wish to clear from the consort. This command will add 100 Papal Influence to the country with the specified tag. If you do not specify a country tag here, the consort within your current country will be killed. This command disables Great Power Frenzy. The country tag of the country that you wish to send the insult. Use the command 'frenzy_off' to disable. If specified, the country with this tag will have their army reevaluated. Add_colonist Command Help & Examples | EU4 Cheats The country tag of the country you wish to add or remove harmony from. This command will toggle (enable and disable) yesman mode. Negative numbers remove humans. If not specified, the leader will be spawned into your current country's military. So you can annex one of the colonizers to get their CNs. The amount of favor you wish to add. Optional. The ID of the province you wish to add devastation to. This debug command prints to file (stored in Documents\Paradox Interactive\Europa Universalis IV) the current gamestate modifiers. Specify a negative number to reduce unrest. Use the command 'frenzy' to enable. harmonization [progress] [country tag] DLC: Mandate of Heaven. This command makes the specified country the game's 'revolution target'. The tag of the country you wish to add 10% patriarch authority to. If not specified, the country that you are playing as will be affected. This command starts a native uprising within the province with the specified ID. Click on the name of a command to visit its command page for more help and examples. age_consort [years] [country tag] DLC: Rights of Man. A number. This debug command will refresh to performance counter for knowledge. This is useful for debugging issues with collisions, etc. The admiral's Maneuver rating, a number from 0-6. The country tag of the country you wish to change the stability of. This cheat command sets the culture of the specified province to the primary culture of the country you are playing as. This command can be used to change the frequency of the random sounds emitted from the combat view. A number. Court member IDs: The ID of the culture you wish to set the court member's to. This command adds the specified amount of money to the Curia Treasury. The amount of innovativeness you wish to add. This debug command will upload your game's latest crash dump. If game controller support is enabled, typing this command will turn it off. This command can be used to change a Confucian country's progress towards harmonization. add_local_autonomy [province id] [amount]. If a country tag is specified as a second argument, absolutism will be added to this country. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission. If not specified, this command will affect your current country. This command will add or remove war exhaustion from a specified country. If not specified, the effects of this command will be applied to the country you are currently playing as. The amount of navy tradition you wish to add. Note that they should be of the Reformed religion (as otherwise there is no fervor to add or remove). Some nations are better equipped than others to become colonial powers, however, and it's important to make your choice carefully. If you don't specify a country tag, the administrative power will be added to the country that you are playing as. Religion IDs: The amount of church power you wish to add - specify a negative number to remove church power. The ID of the province you wish to spread the revolution to. The tag of the country you wish to form a union. The country you wish to start the event within. if you had to wait 2 minutes before migrating again, executing this command would allow you to migrate again instantly, but there would be another cooldown after). EU4 cheats - a quick guide to console commands | PCGamesN Note that this number will be multiplied by 1000, so a value of 2 here would add 2,000 manpower. This command enables infinite combat mode (unknown). This is a debug command - it will validate all events (and won't trigger them). So annoying. 4110 6yrs +10% colonial range +1 stab or +50 prestige and +10 Colonial Range 4114 6yrs +1 stab and .25 a m or +50 prestige and .25 4115 6yrs +1 stab +10 land force limits or +50 prestige and +10 land force limits 4116 6yrs +1 stab +10% discipline or +50 prestige 4117 6yrs +15 reinforcement speed 4118 6yrs +1 stab +10% manpower investment This command reloads all lakes existing across the game. If not specified, this command will apply to the country you are currently playing as. This debug command prints to the console heir history. The ID of the insult you wish to be sent. The tag of the country the first specified country should be a march for. And like all of the games that Paradox makes, EU4 is a master class in complexity. The country tag or province ID of the country/province you wish to change the religion of. This console command adds the reform with the specified ID to the Holy Roman Empire. This command reloads the GUI (HUD elements) of the game. The ID of the province you wish to change the base unrest of. This command adds the specified Casus Belli against the country with the specified tag. What's up, I'm subsurf. The amount of population you wish to add to the specified province. If specified, this command will change the drill of all sub units for the country with the specified country tag. If you specify a country tag, the age of the heir of that country will be changed. The country tag of the country you wish to end the mission cooldown for. Optional. You can use the colonial map mode to see colonial range even on colonized provinces (if you hover over them). The ID of the casus belli you wish to add. If executed with a command as an argument, help for that command will be printed to console. This command prints to console the amount of memory (RAM) the game is currently using. This command shows the modifier values (boosts, etc) for the specified province ID. Specify negative numbers to remove piety. Specify a negative number to remove points. This command kills the consort of the specified country. I know for certain that one colonization idea provides 50% to range. This command resets the personal deity of your current country. Any keys that are unlocalized will be saved to the games log file (at Documents\Paradox Interactive\Europa Universalis IV\logs). The tag of the country you wish to toggle the lucky nation status of. The ID of the imperial incident you wish to start. The amount of progress the country should have towards harmonization - a number between 0 and 100 (e.g. Optional. Casus Belli IDs This debug command prints a list of test entities for all nations to the local_temp.log file which can be found at Documents\Paradox Interactive\Europa Universalis IV\logs. doom [amount] [country tag] DLC: El Dorado. Specify a negative number to remove mandate. If not specified, the event will be carried out within your country. If those hotkeys aren't working for you, or need more help with using the console, see our console guide. The ID of the province you wish to spawn Jan Mayen in. spawnactor [actor / mesh name] [province id] [animation]. The tag of the country to make the revolution target. The year at which, when reached, the command file should be ran. The country tag of the country you wish to add or remove prestige from. Note that this command *sets* age, it does not add this number to the consort's existing age. Format of YYYY.MM.DD - for example 1600.10.20 for 20th October 1600. This debug command will print debug data for the AI budget relating to the country you are playing as. The level you wish to set your country's isolationism to. The amount of administrative power you wish to add. This command can be used to make a province progress further towards prosperity. Upon seeing that I lost colonial range when my first Colonial Nation formed, I abruptly cancelled the founding of a colony in another region that would have put me over the 4 province limit, or i would have been completely locked out of any further colonization in the new world. The tag of the country you wish to make this a core of. If the specified province is a territory, it will be made into a state - if it is a state, it will be made into a territory. This command adds loyalty to the estate with the specified ID. The amount of humans you wish to add to your current country. The tag of the country you wish to add or remove fervor from. To start a distaster within another country, switch to it using the tag command. subsurf cheats Student, Software Engineer, and Project Manager in Phoenix, AZ. The tag of the country you wish to form a union. This debug command crashes the game. If not specified, all institutions within the province will be embraced. To start a distaster within another country, switch to it using the, leader [fire] [shock] [maneuver] [siege] [, power [stability key / idea group key / tech key] [, This command will make you play as (switch to) the specified country tag. If specified, this command will apply to the absolutism of the country with the specified tag. If not specified, this command will toggle AI for all nations. This debug command initiates a forceful reevaluation of all planned army movements by the AI. A number between 0 and 50 - higher numbers make the combat sound less frequent. The amount of doom you wish to add to the target country. EU4 Event ID List | EU4 Cheats The amount of reform progress with you wish add. Optional. The country tag to print ideas to game.log for. If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province. See argument information for where to place the file. This console command starts the incident with the specified ID for the country with the specified country tag. The ID of the province you wish to change the base tax of. This command sets the Chinese Emperor of the specified country's meritocracy to the specified amount. The country tag of the country you wish to start the incident within. The ID of the province flag you wish to clear. This command enables and disables (toggles) terrain incognita. 2 would add 2000 manpower). The progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%). change_religion_court [court member id] [, This command sets the religion of the specified court member to the religion with the specified ID. The amount of inflation you wish to add. This command adds the specified amount of authority to either your own country or the country with the specified tag. The admiral's Shock rating, a number from 0-6. The name of the trigger that you wish to assert. To colonize in EU4, you'll need to settle new lands with colonists, which you can get from the Exploration or Expansion idea groups, the former of which lets you reveal more of the map with Quest for the New World. reichsreform / emperor_reichsreform (Call for Reichsreform), reichsregiment / emperor_reichsregiment (Institute Reichsregiment), hofgericht / emperor_hofgericht (Reform the Hofgericht), gemeinerpfennig / emperor_gemeinerpfennig (Enact Gemeiner Pfennig), landfriede / emperor_landfriede (Ewiger Landfriede), erbkaisertum / emperor_erbkaisertum (Proclaim Erbkaisertum), privilegia_de_non_appelando / emperor_privilegia_de_non_appelando (Revoke The Privilegia), renovatio / emperor_renovatio (Renovatio Imperii), emperor_reichsstabilitaet (Absolute Reichsstabilitt), emperor_landsknechtswesen (Create the Landsknechtswesen), emperor_reichstag_collegia (Establish the Reichstag Collegia), emperor_expand_gemeiner_pfennig (Expand the Gemeiner Pfennig), emperor_rechenschaft (Embrace Rechenschaft Measures), emperor_imperial_estates (Curtail the Imperial Estates), illius_qui_se_pro_divini (Illius Qui Se Pro Divini), apostolicae_servitutis (Apostolicae Servitutis), immensa_aeterni_dei (Immensa Aeterni Dei). The amount of local autonomy you wish to add to the specified province. The ID of the trait you wish to add to your ruler. See eu4cheats.com/religions for religion IDs. The amount of manpower you wish to add to the specified country. If not specified, the country you are currently playing as will be affected. Specify a negative number to remove. This command will change the corruption of a specified country to the specified amount. The ID of the province you wish to view province flags for. If not specified, a list of commands will be printed. This command claims the province with the specified ID for either your current country, or the country with the specified country tag (if you specify a country tag). If specified, the country with this country tag will have the age of their consort set (as opposed to your country). Use the tag command to resume playing again. This command reloads all strait vertex buffers. The northern coastal provinces of the United States are the first priority. This debug command runs the code test with the specified code test ID. This command can be used to set the number the combat dice will roll to, meaning it will no longer be random. The country tag of the country that you wish to make a Tributary state. change_culture_court [court member id] [culture id]. The ID of the idea group you wish to add. The ability ID of an ability you wish to add to the newly created light flagship. The country tag of the country imposing aggressive expansion on the first specified country. The amount of mandate you wish to add. The country tag you wish to add the admiral to. The test ID of the code test you wish to run. This command will print the value of the specified modifier for the target country. This command is a debug tool - prints diplomatic action debug information and statistics to the game.log file. Or you could vassalize a nation which has a capital in the . This is a debug command - it tests a specified event (and character). This command adds the specified amount of church power to the specified country tag (or the country you are playing as if no country tag is specified). See our, This command adds natives to the province with the specified ID. spread_revolution [province id] DLC: Emperor. This command shows and hides (toggles) the pause banner in the game's GUI. This console command will create a light ship with the specified name and abilities as a flagship. See argument information for help with CID Type and Index. Type a command into the text box and hit ENTER to send it. Province manpower is base manpower * manpower efficiency * local autonomy. If those hotkeys aren't working for you, or need more help with using the console, see our console guide. The country tag of the country you wish for the opinion to come from. This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag. See argument information for the game IDs (0-3). Cheat events, the list of which is below, bring even more interesting features. Specify a negative number to remove. When executed, it will print a list of invalid AI command counts. The leader's Shock rating, a number from 0-6. This command makes the province with the specified ID become a backer (in support) of the current issue that is running in parliament. This command causes all spies belonging to the specified country fail. The ID of the province you wish to colonize for the country you are currently playing as. Click on the name of a command to visit its command page for more help and examples. The ID of the province to set the missionary progress for. The amount of diplomatic power you wish to add. This command prints a list of all countries and their general ideas to the game.log file. This is a debug command. Thomadz 3 yr. ago The ID of the province you wish to add local autonomy to. kill_consort [country tag] DLC: Rights of Man. This console command sends the specified insult from one country to another. If not specified, the effects of this command will be applied to the country you are currently playing as. The country tag to add trust to (trust is added from the country you are currently playing as). Optional. The amount of random colors (RGB values) to print to the game.log file. This command sets your country's sprite level. add_liberty_desire [amount] [country tag]. A country tag. Institution IDs: The country tag of the country you wish to make all belonging spies fail. Optional. The name of the actor, or mesh you wish to spawn. Stellaris Console Commands add_opinion [source country tag] [target country tag]. This command forms a union between the two specified countries. Optional. The country tag of the country you wish to become a subject. This is a toggle command that turns instant colonization on and off. This command starts a golden age within the country of the specified country tag. If this argument is specified, the idea group will be added to this country. Optional. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. This command ends the cooldown that limits how fast you can migrate. The ID of the province you wish to make a core. The country tag of the country you wish to make the owner of the province. This will print price information to the game.log file. This command is a debug tool - it prints collected data for the 'timer_start' command. The ID of the casus belli you wish to remove. 5 is fastest, 0 is stopped (paused). See argument information for Golden Bull IDs. Specify 'yes' here to call allies of the countries that are willing to get involved in the war, specify 'no' here to not involve allies of the countries in the war. NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. Reform IDs: The ID of the Golden Bull you wish to give to the current pope. The country tag of the country's leader you wish to change the legitimacy of. I've been replacing advisors as often as possible after getting my first colonist, and I just finished conquering Kongo's coastline, and am in range of the 3 dev province just north of the cape, but not the cape itself, so I decided to savescum for the stupid advisor, and after 10 attempts (that's . It is believed that the original function of this command was removed before the game was released. Thread starter Xyviel; Start date Aug 9, 2013; Jump to latest Follow Reply Menu We have . Instant colonization, as you might've guessed, makes colonization instant. This cheat makes the specified country no longer a rival of your current country. This command toggles (enables and disables) the pop up that shows whenever you receive a message. There is no way to specify another country tag/amount - use the tag command to switch to another country and use this command to add splendor to another country. This is a toggle command, it enables and disables the display of timing related data on your screen. If not specified, this will be the country you are currently playing as. If not specified, your current country will be affected. If revolts are disabled, using this command will turn them back on. EU4 patch 1.15 NAXOS one faith, one tag catholic crusader AAR: Visit the crusaders! Optional. This console command makes a country a subject of another country. This command spawns the unit with the specified ID within the province with the specified ID. This command (without any arguments) reloads the game shaders. This command makes a country no longer a march of another country. Optional. /u/Atroxity is correct, it's based on colonial range. I have diplo tech 7 as well as all of exploration, but my colonial range is just about 50 points shy of actually reaching the new world (whereas on a normal map I'd be able to get the Caribbean to jump onto the rest of the world). A number. If a number is provided as an argument, the random count will be set to this. The ID of the province you wish to win the siege for. If not specified, the idea group will be added to the country you are currently playing as. Hover over the faction you wish to add unrest to: the second number is the CID index. The ID of the achievement you wish to test. Optional. This command can add or remove money (ducats) from your country's (or a specified country's) treasury. This command will end all wars the specified country is engaged in. This console command creates a center of trade with the specified level (1-3) in the specified province. This command adds the specified amount of innovativeness to the country with the specified tag. The amount of harmony you wish to add. May crash the game. invest [investment id] [province id] DLC: Dharma. The tag of the country you wish to add authority to. The ID of the province you wish to clear the flag from. The ID of the global flag you wish to clear. Optional. How do I Increase colonial range? | Paradox Interactive Forums This command adds and removes karma from a specified Buddhist country. The amount of spy network points to add. See argument information for where to place the file. controll - Gives you control of a province. We remind you that they are entered using the following code: event [event number]. If no country tag is specified, the country you are currently playing as will become the owner of the specified province. 15 would be 15 years old. If an amount is not specified, the default (999) will be applied. If executed without a command as an argument, a list of all commands will be printed to the console. The tag of the country you wish to make the owner of the specified province. Could well be more than 10%, maybe 25%. I'm playing portugal trying to get "The navigator" and I can't find the colonial range advisor. Optional. The amount of unrest (advancement) you wish to add. This command prints statistics to the game.log file. This is a debug command - it tests a specified mission. If mission completion for the specified mission ID is enabled, typing this command will enable it.
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