After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. destin events june 2021. sims 4 apartment mailbox cc; michael mcgrath obituary; charter schools chandler; redeemer city to city seattle; chuck bryant wife; executive functioning iep goals; . mobile homes for rent in wimauma, fl; 2022 You'll get stunned by the camera, but should end up on the right side of the beam. Stranger Things 3: The Game Walkthrough & Guide - GameFAQs Here you'll find another Gnome #29: Sonja just past the two green bins. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. You'll receive Gnome #35: Falken. Now you've got a number of story quests. This is the Nondescript House, where you're officially tasked with finding the gnomes. For this first stage of the Roadmap . For the Shooting Gallery, Will should work pretty well. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. Talk to Kline to complete the quest. Done for now! In the final one you'll get a quick cutscene. Stranger Things 3: The Game By: BonusXP. That'll take another third of his health off, and you'll need to repeat it two more times. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. Youll find the hidden Gnome #35: Falken! If you want to head back to where Robin was now, youll realize that they moved her. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Your reward will be some more choice in offensive or defensive gear. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. In the next area, the map will reset, and youll find another Medkit. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Head into the Women's Locker Room and smash everything to find your googles. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. If you crafted the gloves that give you more counter time, that's helpful. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Cut through the chained door in the back, and go through a dark area with many rats. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. DISCLAIMER: This tunnel area is a one-time-only area. As you try and leave there will be a cutscene. Rewards: Hidden Room, Gnome #28: Glenn. Now, travel to Hess Farm. Now its time we go back and get all the ventilation shaft stuff we missed, yey! He helps translate Alexei's instructions on how to close the portal . Lets head to the Nondescript House in the suburbs next. Backtrack to the opened door for another cutscene. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. Eventually you reach the area you'd previously been in. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. stranger things 3 game murray's warehouse buttons Now backtrack to that long hallway, and you can open two of the doors there now. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. In this room is also the final fish you need for the side quest. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. You'll find the vent in the basement in the NW corner. You'll now have to deal with security cameras and timed alarms. And then turn off the power. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Hit the breaker and then the switch to proceed further. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Stranger Things 3: The Game Gameplay Walkthrough Invasion - YouTube Make the fuse, then turn off the power to head back to the Rift Room door. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. So instead, set the breakers to what the computer in the opposite wing said. Now you can explore the rest of these vents if you want, but we got the only important item from them. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). The wooden door to the SW is a dead end. First, it was Max and Billy, then Robin, and most recently, Eddie. Northwest of your location by the table is your first Gnome #1 Johnny. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. Go around the corner and you'll hit another timed event. In the room past the locked door will be more Bad Dudes and Dudettes. This is a dumpster maze. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Nows a good time to craft your Vault trinket, since we found the Large Magnet. The clue you're looking for is the shoe store on the upper level. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Let's take care of the side quest before continuing. Now pay the admission to get into the Funhouse Floor 1. stranger things 3 game murray's warehouse buttons. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Near the end, theres a puzzle with rat statues. Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. Now take the vent in the next room. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Dough. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. The bottom has x3 Random Items. Around the house to the SE is your next Gnome #2 Christine. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Just let the timer run out and move forward for now. Pick up Antons Note on the floor. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Whichever you choose, make sure to equip it on the Party screen after. We'll worry about those when we're in the neighbourhood, so head back to Steve. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. Mainstay for Russian scientists. Watch Stranger Things | Netflix Official Site Day ----x Its coming. Carry on, and when you reach the next orange room, give that clown an answer of 10.

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